Design Thinking: Tangoes
This game relates to my graphic design education because it involved critical thinking, teamwork, and trial and error.
Critical Thinking is involved with every project that we do. It means getting past that first level thinking of how something can work, then moving into the complicated way of solving it, and bringing it back down to something that works well and is simple. (Remembering K.I.S.S) Critical thinking also means to think of the best way to convey the message, or solve a problem in the best way possible. This game made us think of the best way to complete the puzzle, and then someone pointed out, to keep it simple and not try to make the puzzle too complicated. That statement applies to every project.
Teamwork is a role that is sometimes played with projects like our food campaigns in class. Everyone brings their own small input to the situation, and the group evolves those ideas into one great idea that works. During the game we all were thinking critically about how to solve this puzzle, and then each of us would take a small part of the puzzle and solve it, then try to bring the small solved puzzles and make one big successful piece.
Trial and Error is when we as designers are in our discovery and researching phase of a project. We have 20 different ideas that we think may work, and then slowly execute the ones that aren’t working. Then we get down to a few options and try and try to make them work, but sometimes they work, and sometimes they don’t. Trial and error was applied from this game because we would try pieces together, and they wouldn’t work, and then we would try again and again until the puzzle was finally solved.